Monday, November 9, 2026

2.5 years with Solo Leveling: Arise

 I started playing the first week the game was available. It was good but broken.  The next release was even more broken.  Coming up on the 2 year anniversary, the fixed a few bugs that had been there for seven months, as I recall.

 I was having problems with my ASUS machine heating up so much that I didn't trust it, and I bought a new MSI laptop computer to replace it.  I went from an AMD Ryzen 7 5800H and Nvidia RTX 3050 Ti to an AMD Ryzen 9 8940HX and Nvidiia RTX 5060.  The game still complained about the graphics performance.

 In the past couple of weeks, I've tried some other Netmarble games on Windows: Tower of God: New World, Seven Deadly Sins: Origin, Ni no Kuni, Cross Worlds (net, beta), and Mongil: Star Dive.  All of them perform as though someone was writing a game and making use of the hardware. 

 Seven Deadly Sins: Origin even mentioned DLSS and that and Mongil: Star Dive both show up in Nvidia's application.

 It's strange that I'm still playing the SLA.  Currently, I'm playing that, Where Winds Meet, and Mongil: Star Dive on Windows and Wuthering Waves on Mac, and Tower of God: New World on iOS and Android.  I'm still bored.

macOS: Waiting for Apple Silicon applications

 The year 2020 was six years ago.  Apple introduced the M1 SoC with ARM architecture.  macOS 27 is Apple Silicon only.

 A few years ago, I asked why it was taking companies so long to create compliant versions of their applications.  I thought back to the year 2000 when a revitalized Apple brought Mac OS X to PowerPC Macs.  Adobe and Intuit complained a lot.  However, there was a lot of Nextstep developers who were eager for a bigger audience.  Intuit cancelled Quicken but eventually re-worked Quick Books, and Adobe has their whole suite of applications running, at a price.

Back to 2026, there are a number of Mac-compatible games on Steam, a few on Epic Games Store, and EA has The Sims 4.  Steam and GOG Galaxy launchers are both finally, Apple Silicon-compliant.  Why is this important?  macOS 27 not longer has support for Intel-based CPUs.  I'm waiting for SteelSeries GG to be updated for my SteelSeries mouse and game controller, in particular.

 It seems to me that most applications can be compiled and checked for compatibility, IF THEY'RE WRITTEN WELL.  While I was working on software, I never tied anything too closely to the hardware, although there were times in 64 KB total RAM that you made sacrifices.  Today's developers seem to be okay with whatever comes out in many cases.  A few years ago, a game came out with a huge performance hit on any hardware and the company told people to upgrade their machines to play it.

 Therefore, I'm here six years after the M1 was introduced,waiting on software for it.   Besides that, Apple apparently changed my settings to automatically install the latest version.  I got that just in time because my system was out of application memory for the first time, well, since I've had a Mac.